Archive for October, 2008

Jerky Box Art: Reactor

Tuesday, October 21st, 2008

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We thought Zelda’s Adventure was the laziest box art we’d ever encountered (basically a picture of a windowsill). However, we do stand corrected.  One astute reader sent us in this JPEG of Parker Bros. 2600 port of Reactor - a game that finds you piloting a spacecraft through an unstable nuclear reactor to prevent this dull image from manifesting in the game.

How Parker managed to make an explosion look drab is the only (arguably) impressive aspect about this whole image. The stock explosion, which seems to be coming from a picture frame, or maybe it’s a playing card, looks like something a four-year-old could scribble in two minutes.   

Activison to release: Pitfall: The Big Adventure

Monday, October 20th, 2008

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Ok, so far we’ve returned tennis balls, steered trucks, punched eggcups and wielded ‘The Force’, but there’s still one thing we’ve yet to do with the Wiimote: use it to swing from vines. Well worry not because Activision has recently announced that they’re planning to bring back their intrepid platforming explorer Pitfall Harry for an all new 3D adventure that promises to let you do just that.

Developed by Edge of Reality (the studio behind The Incredible Hulk), the game is said to finally give gamers the chance to use their Wiimotes to dodge snakes, swing like Tarzan, and solve a whole bunch of physic-based brain ticklers. This could be the Pitfall game Wii owners * have been waiting for.

*around and about the age of 12, and who have never played a Pitfall game before 

  

What I’ve been playing this month: The Force Unleashed

Wednesday, October 15th, 2008

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Now I was hoping to get one of these up a month, but time is proving to be a rare commodity for me lately. Finally getting a foot on the property ladder and finding the first rung in dire need of some TLC is the main culprit - and that’s not any kind of moan by the way, just my lame attempt at an excuse. 

I discovered the Mark Hamill-era films pretty late in life. I was too young to get swept up inside the Star Wars maelstrom, and when I was older I had somehow dissuaded myself from watching the films. For me, when a large number of people tell me ‘I should/need/have to’ try something, I find myself avoiding whatever it is I’m being asked to experience. Which is stupid, and self-interested, seeing as I’m fortunate to be in a position where I get to give my opinion on things to people on a daily basis. 

If I am ever asked which my favourite film in the series is I sheepishly spout Return Of The Jedi, and this isn’t to strike any kind of debate. It’s for a number of reasons that I don’t really have time to go into here, but one of them is relevant to this review. I like the fact that Luke is dressed in black - he looks like a cross between a ninja and a futuristic Zorro. Luke’s also leveled up, he’s a Jedi, and by the end of the picture you know he’s going to prove it.

The Force Unleashed isn’t a great game. It has flaws. The way your character gets stuck on a piece of imaginery scenery is rare but extremely annoying when it happens. The game’s also too short (about 7 hours), the testing overuse of QTEs grates, the Force grab is sometimes horribly inaccurate, and the game’s levels can sometimes be confusing and frustrating endeavours - especially on the earlier stages, which are just too dark - full of cyclic-feeling scenery.

The first stage is a prologue. You’re slotted into the wheezing armour of Vader himself, fully powered and making easy work of obstructions, Wookies and Stormtroopers. Without wanting to spoil anything about the story, Vader finds Starkiller (the Secret Apprentice) and thus begins the real saga, with you playing the role of Vader’s apprentice with your powers suitably capped.

This is ultimately the problem with The Force Unleashed, it’s a slow burn. If I had to plot the thing on a review experience graph it would start off average, dip dramatically during the second and third stages of the game and then slowly but continually climb as its story develops and your powers increase. When I first started playing the game I stopped when I reached the third, Jet Force Gemini-looking, stage - a level decorated with giant mushrooms and acid-spewing vegetation. I stopped because I grew annoyed, frustrated and bemused at how ugly everything looked, and how infuriating the level design was proving (fighting to reach the top of a stage, only to fall to your doom because your character fell from a ledge because he was stuck inside an attack combo was one of the games more testing faults). After a week or two though I went back to it. The story took a turn for the better, trickles of fan-service finally decided to show up and my character had powered-up to a satisfying level. I was finally having fun taking on droves of Stormtrooper and AT-ATs. And finally my character started to feel a little like Luke looked in Return Of The Jedi. (Incidentally, when you reach the last stage of the game Starkiller’s costume switches to a similar dark getup.)

The Force Unleashed is by no stretch an amazing game, but it does contain some amazing moments. If you’ve bought it, started it, and find yourself quickly starting to despise it, just try and persevere with it. It does get better. That’s all I’m saying.

    

 

Sumo take up the D’AZure challenge.

Thursday, October 9th, 2008

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So we got sent a copy of GTI Club+ from Konami the other day, and, seeing as Sumo Digital’s name is attached to the thing - they’re developing it - we couldn’t wait to install it (sigh) onto our PS3 and take the game for a spin.

We are happy to report that the game is shaping up very nicely indeed (returning to Corte D’Azure, darting through the streets in our Mini Cooper and taking in the beautifully clement surroundings took us right back to 1996 again). 

Boasting enchanced sound and visuals, a neat mirror-mode (which we discovered when we raced on the Hard difficulty setting), online leaderboards and the coin-op’s brilliant Bomb-Tag mode, Sumo certainly seem to be conjuring up the same level of magic they demonstrated on Outrun. And with news that Konami are planning to expand the game, via regular downloads, it looks like GTI-Club+ will be an essential purchase for Playstation owners when it arrives this November on PSN.

Now if the team can only resuscitate Scud Race, I’d be a very happy man indeed.

  

Punchoutii coming to Wii

Thursday, October 9th, 2008

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We were pleased as punch to hear that Nintendo are bringing their calcium kid, Little Mac, out of retirement for one more round of considered cartoon fistwiicuffs. And we were even more excited when we discovered that the game, which is scheduled for a release early next year, appears to be reverting back to the NES era for its fighter roster and gameplay.

See for yourself by checking out the trailer for the game here: http://www,gametrailers.com/player/4075.html

 

Latest Banjo Kazooie Pics

Wednesday, October 8th, 2008

While the Xbox360 community looks forward to the incoming release of Banjo and Kazooie’s third adventure, we’re patiently awaiting the opportunity to revisit the original N64 hit.

Don’t get us wrong, we’re still mega excited (are we too old to say that?) about the bear and bird’s third outing, but there’s something about their original adventure that makes us feel all warm and gooey inside.

We’ve always maintained that the original Banjo was the best platformer on the N64 (yes, even better than the excellent Super Mario 64) so we can’t wait for the release of this new high-def version, if only so everyone else realises what we already know. Gahhuh!

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Wow. It’s like we’ve never been away from the dynamic duo.

Retro Gamer Issue 56

Monday, October 6th, 2008

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Crikey! Has it really been a month since the last excellent edition of Retro Gamer appeared? It certainly has been and if you thought last month’s issue was amazing, wait until you see what we’ve been able to cram into the magazine this month. Honestly, we really do spoil you sometimes.

Running the Gauntlet: Due for release on Nintendo’s DS we take a look back at Gauntlet’s rich legacy to find out who really shot that food.

The Making of… Beneath a Steel Sky: Revolution Software’s Charles Cecil looks back at one of the company’s greatest Amiga release.

The Big Interview… Hideo Kojima: The creator of Metal Gear takes time out of his busy schedule to talk to us about his hectic and prestigious career.

Ultimate Exclusive!: No one knew who made Ultimate’s C64 games. Until now! Martyn Carroll delivers an amazing 8-bit exclusive.

The Complete History - Castlevania: With the season of the witch approaching, Retro Gamer takes a look at Konami’s long-running Castlevania franchise and hopes some remembered the garlic.

The Making of… Super Pipeline I & II: The boys from Taskset reveal how a simple dripping tap spurred them on to create one of their most successful franchises, the excellent Super Pipeline.

The Making of… Rampage: Retro Gamer does the monster mash with Rampage’s developer and finds out why it nearly didn’t happen.

Retroinspection - Commodore 16: It may not have been as powerful as the C64, but the Commodore 16 still had plenty of great games.

The Making of… Samba De Amigo: With Samba recently hitting Nintendo’s Wii, we look back at the creation of the original rhythm-action.

And much, much more including, Reader Revival, Gauntlet DS, Super Robin Hood, Terrormolinos, Mr Heli, X-Men, Shiny Entertainment, Skyblazer

 

The Greatest Letter Ever Part 2

Friday, October 3rd, 2008

Following on from yesterday’s post. Here are the final pages from Will’s hefty love letter to RG. Enjoy.

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Dont be so hard on yourself man, we’ve all been there; pawning our precious videogames for the love of a woman…and a bottle of Panther Pee.

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We didn’t add that Mario censorship sticker; it was already there. However; we did get Steve to add that picture of the Sistene Chapel.

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This is actually a pretty faithful artist’s impression of our offices; even down to the ‘My Bathtub of Beans’ sculpture by Tracey Emin.

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The Greatest letter ever?

Thursday, October 2nd, 2008

We get a surprising amount of mail here at Retro Gamer, but never had we had something as comprehensive as this. In fact, we can’t work out whether to be flattered or scared by William Swords’s lengthy love song to Retro Gamer.

You can decide for yourself as we’ll be putting up the entire letter over the next few days.

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The dripping title suggest this could be a scary ride…

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Points are immediately lost here due to me being the only person who is not properly in focus. Poor show!

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Notice how our initials make up the Retro Gamer ethos. And how the first person is the current editor and the last the previous editor, Martyn Carroll. This is clever stuff.

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So many classic characters together, but where’s Miner Willy? Expect people to start moaning about the lack of 8-bit coverage very soon.

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Are you still reading? It’s going to get much better. Honest.

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If only all of our readers put in this month effort whenever they sent in letters.

Tune in tomorrow for another six pages.