Archive for January, 2010

Nintendo’s DSi LL

Friday, January 15th, 2010

Nintendo was kind enough to send us a DSiLL goody bag yesterday, so here’s a run down of what was in it and how the machine itself performs.

Nintendo's goody bag that turned up yesterday.

Nintendo's goody bag that turned up yesterday.

In addition to the new DSi we received a gigantic oversized cup, a huge calculator (being the child I aim I immediately spelled out boobless on it) and a ridiculously large gummy bear on a stick, which I didn’t give to the kids in fear that the sugar rush would make them hyperactive for the rest of the month. All in all it’s a nice package and typical of the lengths Nintendo will go to to show off a new product.

“But what of the machine itself?” we hear you ask. Well it’s large, amazingly large. In fact, it seems a little too large at first. We can’t imagine many kids going mad for this – although my nine-year old maannged to run the battery out playing Professor Layton) but it’s definately suitable for those who found the neat compact size of the DSi a little crampy.

The new stylus is like a ballpoint pen.

The new stylus is like a ballpoint pen.

Dwarfing the original DSi, the most unintentionally amusing thing we noticed about the Japanese machine we were sent is that the box reads out DS iLL (it will be called XL over here). Aside from that the new screens make the machine perfect for 3D games (although 2D titles didn’t look quite so nice to us). A sharper, higher resolution screen would have been preferable, but titles still look impressive, with Professor Layton and Spirit Tracks looking particularly nice.

We would advice against importing a Japanese machine, mainly as the DSi games are region-locked and you’ll only be able to access the Japanese DSi Ware store. While some have been quite cynical over this new DS, we actually prefer it to the previous model, mainly as it feels nicer to hold and those larger screens are definately easier on the eyes.

Newish Movies (and Prison Break) Reimagined as Old Games

Wednesday, January 13th, 2010

There’s nothing we like more than a quirky retro gaming story, and this one certainly tickled us. If you’re an avid movie and retro gaming buff then you’ll likely appreciate the fine level of lampoonmanship on display here. Talented Aussie artist, Robert Penney, has taken a selection of recent movies (and Prison Break) and reimagined them as ancient CVS games.

 

On the list is Battlefield Smurph (aka James Cameron’s Avatar), the budget as it sounded Snakes On A Plane, the gonzo monster movie Cloverfield, the The Fast And The Furious movie that starred Sonny Chiba, and Prison Break. We’ve added a scan of the Avatar box below. If you’d like to see the rest they can be found on Kotaku. Simply follow this handy link here: handy link 

 

If you’re reading this Robert and are open for requests we’d love to see you have a stab at District 9, The King Of Kong and The Curious Case Of Benjamin Button.

 

500x_retro-game-avatar

 

Story and image from Kotaku  

What I’ve Been Playing – Borderlands

Wednesday, January 6th, 2010
Don't shoot until you see the whites of their eyes. Sod it… Shoot them anyway

Don't shoot until you see the whites of their eyes. Sod it… Shoot them anyway

I’m not usually a fan of first-person shooters. They’re far too clichéd, full of idiots online and often like to push controversy for no other reason than to try and get a few extra sales.

So you’ll probably be wondering why I can’t get enough of 2K’s rather excellent Borderlands; which, by all definitions is just another FPS entering an already saturated market. Well that’s what I thought. Well actually I thought: “Right, so it’s a cel-shaded Fallout III, well done Gearbox”. My cynicism couldn’t have been more poorly placed however, as Borderlands has become one of the most enjoyable gaming experiences that I’ve had on my PS3.

For you see, while Borderlands appears to have all the trappings of a first-person shooter, it actually has more in common with the likes of Diable, Phantasy Star Online and World of Warcraft and I bloody love Diablo, Phantasy Star Online and World of Warcraft.

Critical hits are not only satisfying to pull off, they look nice too.

Critical hits are not only satisfying to pull off, they look nice too.

Initially though you may wonder what all the fuss is about for you’ll be wondering around the beautiful cel-shaded wasteland shooting a hell of a lot of rats and doing very little else. Take heart though as once you reach level five and start getting new attributes Borderlands really begins to open up. You meet numerous NPCs that give you quests and you’ll be immediately rewarded with an item and precious experience points once you complete them. Some will simply require you to shoot a set amount of enemies of harvest precious crystals, while others will require you to take out huge bosses that take a massive amount of punishment before they finally keel over and die. What makes Borderlands work however is the sheer organicness that surrounds quests. Complete one and a couple more crop up; finish those and you’ll get an even larger amount to play around with. It’s a great way of opening up Borderlands’ gigantic game world and you’ll always find yourself with something to do, and perhaps most importantly, plenty to shoot.

Enemies will often surround you, so make good use of second wind.

Enemies will often surround you, so make good use of second wind.

While enemies come thick and fast, Gearbox have given you plenty of ways to combat them. There are hundreds of gun combinations to mess around with, shields can be worn to give you some initially protection from enemy fire, while money is liberally scattered around the game world. Then there’s the Second Wind mode that enables you to revive yourself should you get killed. As the screen fades to black you can instantly bring yourself back to life by killing an opponent. This amazing idea becomes an essential strategy as you continually wound enemies so you can keep cheating death.

Get a vehicle and Borderlands really begins to open up

Get a vehicle and Borderlands really begins to open up

Arguably the greatest aspect of Borderlands however is its fantastic multiplayer co-op mode. Four players are able to team up with each other to complete quests and suddenly you’re playing the Dreamcast’s Phantasy Star Online again. The comaraderie that develops as you’re fighting huge rats or beating down behemoths like Sledge is immensely satisfying and a world away from most over first-person shooters.

Add in vehicles and a healthy level cap and Borderlands offers something for everybody. If you’re interested in playing with me and have access to a PS3 then my PSN name is Strideristhebest. Otherwise check out these great reviews at Nowgamer.net so you can see what all the fuss is about.

PC Version

Xbox Version