Archive for April, 2010

Asteroids high-score record smashed after 28 years

Thursday, April 8th, 2010

 

asteroids

Thought to be videogames most unbreakable high-score, the staggering 41,336,440 points set on the classic shooter Asteroids by Scott Safran in 1982 – a record that had stood unbeaten for 28 years – has finally been bested by Seattle locksmith John McAllister with a score of 41,338,740.

 

While McAllister was unable to sleep during his three-day marathon record attempt, he was able to take quick toilet breaks by cleverly banking enough ships to exchange for wee seconds – although given what was on the line we’d probably opt to play the game in a nappy, or stand in a paddling pool full of Radox to ensure no ships needed to be sacrificed to our human imperfections.

 

McAllister must now submit the lengthy video recording of his record attempt to Twin Galaxies for verification, and, if given the thumbs up, will be crowned the new King Of Asteroids – doesn’t quite have the same ring to it does it?

 

…Ok, how about: and, if given the thumbs up, will be crowned the new Ruler Of ‘roids!         

 

Anyway, speaking to KGW TV about his impressive achievement McAllister said: “It’s basically considered a Holy Grail…It was a title that a lot of people would want, and I wanted it.”

The games behind bad box art: Karnaaj Rally

Tuesday, April 6th, 2010

 

karnaaj-rally1 

For quite obvious visual reasons, Karnaaj Rally’s box art is legendary. It’s essentially just a Polaroid of a man on his stag weekend. From the odd composition, garish colours, and haphazard way this box art looks thrown together, Karnaaj Rally starts out looking like the result of what would happen if you gave NDubz a billion pounds and a million years to come up with a serious and saleable video game concept.       

 

karnaaj_0

Here’s the game’s character select screen, which kinda explains the deal behind the bizarre box art. It’s a racing game that lets you assume the role of one of several characters you’d never willingly ever want to assume the role of.  

 

karnaaj_1

After selecting our driver, we were introduced to this guy, Leppa. He’s our sponsor and is here to take us through the bizarre world of Karnaaj Rally, though given the fact that he can’t even afford a shirt we’re not expecting this relationship will prove to be any kind of gravy train.

 

karnaaj_rally_3

He does give us some useful tips though, like this one here, which helps explain how you go about getting ‘ultimate pleasure’ from the game – and it doesn’t involve Paraffin and a match. Surprised? We were.

 

karnaaj_41

If you think the driver selection process was bad then you should check out the vehicle selection, it’s somehow even worse. Our initial choice of motor vehicle consists of Fred Flintstone’s car or something that looks like a giant pencil. Geez.    

 

karnaaj_7

Finally we get into the game, and to be honest it isn’t all that bad. It’s a playable and decent looking top-down combat jostle racer in the style of Badlands meets Micro Machines. While not a patch on either of those aforementioned games, if you’re a fan of the genre, and play your games wearing sunglasses, you may be able to find some fraction of enjoyment from this weird little GBA racing oddity.