Archive for January, 2011

Retro Gamer for iPhone, iPad & iPod touch

Sunday, January 16th, 2011

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming.

If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you.

Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima.

Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

Get yours today.

Retro Gamer eMag Load 2

Sunday, January 16th, 2011

Imagine’s ‘eMags’ come on an interactive DVD that allows you to search, browse and enjoy hundreds of pages of high quality articles in an easy to use and intuitive format. All articles can be viewed at any size or easily printed, and each DVD comes with free exclusive bonus material. Works with PC or Mac.

- 25 classic issues of Retro Gamer on one interactive disc

- Over 2,800 pages of nostalgic retro gaming goodness

- FREE Bonus!! Covers that never made it, Retro bookazine volume 2 and 50 desktop wallpapers

Get yours today.

Retro Gamer Collection Vol. 4

Sunday, January 16th, 2011

Retro Gamer presents its fourth anthology dedicated to the wonderful world of retro. Carefully hand-picked articles deliver the very best content making this another essential read.

We’ve spoken to numerous leading experts within the field, tracked down developers behind some of the world’s greatest games, and have even had the legendary John Romero guest edit an entire issue. This book is not only overloaded with fascinating and informative features, but is also guaranteed to send your nostalgia glands into overload.

Featuring
- A complete history of Commodore’s Amiga range
- Behind the scenes glimpses of Pac-Man and Space Invaders
- And a retroinspection of the Atari ST

Get yours today.

Retro Gamer Subscriptions

Sunday, January 16th, 2011

Get your copy of Retro Gamer delivered to your door every month with imaginesubs.co.uk
Retro Gamer is the essential guide to the fascinating world of retro gaming. Regardless of whether you’ve been playing games since the arrival of Pong or have just discovered classic machines you’ll find Retro Gamer to be an indispensable read.

Every issue you get in-depth articles covering the very best games, franchises and machines and exclusive interviews with some of the industry’s biggest developers. All this put together by a knowledgeable team of experts who are as passionate about videogames as their readership.

A rare insight into the industry’s rich and glorious past – something that no other videogame publication does. Retro Gamer is truly unique.

Get yours today.

Retro Gamer Back Issues

Sunday, January 16th, 2011

Get your hands on back issues of Retro Gamer at imagineshop.co.uk
Retro Gamer is the essential guide to the fascinating world of retro gaming. Regardless of whether you’ve been playing games since the arrival of Pong or have just discovered classic machines you’ll find Retro Gamer to be an indispensable read.

Every issue you get in-depth articles covering the very best games, franchises and machines and exclusive interviews with some of the industry’s biggest developers. All this put together by a knowledgeable team of experts who are as passionate about videogames as their readership.

A rare insight into the industry’s rich and glorious past – something that no other videogame publication does. Retro Gamer is truly unique.

Get yours today.

Tron: Legacy Review

Thursday, January 6th, 2011

Having seen it over Christmas, I thought I’d share with you some quick thoughts on the extremely late Tron sequel that hit cinema screens a few weeks back…

Going into the movie my memory of the original Tron was hazy. I remember enjoying it as a kid, but only really the CG sections. The confusing company espionage bits bored me to ignorance, so all the entire movie boiled down to me was the tale of a programmer trapped inside a computer and trying to escape (at the time, though, I remember thinking he was trapped in a computer game, he isn’t - but as I said, the story isn’t all that clear).

Tron: Legacy is pretty much the same story as before except this time there’s a trio of people trying to escape, and the corporate undertone is used in a way that a layman would salute - using it as device to introduce us to the film’s central protagonist, Sam Flynn, the son of Kevin Flynn (Jeff Bridges).

Sam is a bit of a troubled soul who believes his father walked out on him when he was a kid (the truth is Kev actually went and got himself trapped inside a computer again), and is someone who clearly knows his way around computers and motorbikes – explained by us seeing him lose a police car on his motorbike with a sharp turn, and bypassing a security system to access the building of his father’s company ENCOM. Anyway, once Sam enters the Grid - the digital world of Tron - this is where, rather nicely, the 3D in the movie starts to kick in, and it’s also at this point the film also begins treading more familiar ground. It quickly tosses Sam into a quick, but exhilarating, disc battle, which seem to now take place inside giant Ferrero Rocher boxes, before quickly leading into an even better (but just as short) light cycle race – the film’s action highlight.

When left to its own devices in the Grid, this is where the film starts to deflate rapidly. Its thin story creates just as many questions as it offers answers, and what remaining action ideas the movie introduces following the retreads – a dull fight inside a dull nightclub and a jet battle finale - just fail in being as exciting as the earlier light cycle set-piece.

I also take slight umbrage at the fact that in the wake of Avatar Tron: Legacy seems to have touted itself as the next must-see spectacle 3D movie. The only thing I found ‘spectacle’ about the picture was the 3D glasses needed to help you look for the missing spectacle. I just wasn’t all that impressed by the 3D effects in the film to be honest. In fact, I was struggling to notice it for the most part. Though you could argue this is because it’s used unobtrusively, I’m not so sure – apparently 3D doesn’t like black backgorunds and, as the Grid is swathed mostly in darkness, I suspect that this is most likely the culprit for the lacklustre 3D effects. But I’m no expert.

For me Tron: Legacy’s best achievement is something that I wasn’t expecting: Clu – the film’s antagonist, a program written by Kevin to help him create the perfect digital world that gets obsessed with the idea, becomes a bit of a tyrant and basically turns on his creator. While the look of the Clu (a completely built from-the-ground-up human-CGI character based on a young Jeff Bridges) looks undeniably CG, his appearance and mannerisms are both haunting and well captured, making him not only one of best computer generated characters in recent memory, but also a great villain.

In closing, had there been about a 80% more light cycle action (which, let’s be honest, is what most people going into this film want to see), I probably could have forgiven the film’s shortfalls. As it stands, Tron Legacy is watchable, but ultimately a dull and disappointing experience.