Author Archive

‘Straight Outta Console’ The NES Mixtape

Tuesday, July 26th, 2011

If you’ve ever wondered what would happen if the worlds of hip hop and Nintendo were to ever collide, then allow us to direct you to the following link: http://heathmcnease.bandcamp.com, which gives you a pretty good idea of what sort of sound might echo from the impact.

Here you’ll find ‘Straight Outta Console’, a free hip hop mixtape comprising 19 tracks featuring music samples taken from a number of popular NES games, from Paperboy to Super Mario Bros. 3.

The project was the work of indie and touring artist Heath McNease, and came about as the result of the popularity of his song ‘Nintendo Thumb’, which featured on one of his earlier albums. Surprised by the amount of attention the song was garnering from both the Nintendo and hip hop fraternity, Heath decided to return to the studio and create an entire album devoted to his love of all things Nintendo.

Let us know what you think.

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Amiga, SNES, Spectrum and Atari 2600 celebrated

Friday, July 15th, 2011

Fans of Retro Gamer’s hardware bookazines will be pleased to hear that they are now available to buy for Kindle. The Classic Videogames Hardware Genius Guide is available now for just £5.81 and features in-depth guides to some of the best computers and consoles of all time. The Amiga, Super Nintendo, PC Engine, Atari 2600 and ZX Spectrum are just a few of the machines featured, and all come with the fantastic in-depth information that only Retro Gamer offers.   Editor in Chief Aaron Asadi said: “This eBook is a fantastic resource for all retro videogame fans. Offering in-depth information on some of the iconic consoles from the last 50 years, there are also run-downs of the best games from each piece of hardware, allowing readers to relive the classic videogame moments from days gone by. The is the perfect trip down memory lane, and represents excellent value for money.”   The Classic Videogames Hardware Genius Guide eBook is available now from Amazon (http://amzn.to/iZODFT).

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NowGamer 2.0 Now Live

Tuesday, July 12th, 2011

The all-new NowGamer is live right now, bringing brand new features to the multi-format gaming supersite.   The NowGamer team has been working night and day to bring gamers a new and improved website with updated looks, better navigation and interaction, and loads more content.   Visitors will find HD images and video spread throughout the site as well as enhanced search functions and more related links to help you find the content you want.   A new Social Hub box links you directly to our Facebook, YouTube and Twitter pages, and user interaction has been greatly improved, with comments and user reviews now making it easier then ever to share your opinions with us – and other readers.   Don’t worry: all the great reviews, previews, news, interviews and cheats that you know and love from our award-winning team are still present and correct – they’re just better than ever, thanks to more images and video to illustrate the games you love.   There’s also much more mobile gaming content on the site – and readers also have the chance to win games, hardware and merchandising worth over £1000 with our readers survey.
What are you waiting for? Hit the link to check out the new NowGamer for yourself right now!

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Retro Gamer Collection Vol 5 now available

Friday, July 8th, 2011

We’re pleased to announce that our latest Retro Gamer collection is now available to buy from all good retailers. Personally compiled by Retro Gamer’s editor, Darran Jones, it represents some of the best features and content to appear in the magazine over a 12-issue period, and as a result, shouldn’t be missed by any fan of classic games.   Highlights include an in-depth look at Lara Croft, Prince of Persia and Sabre Man, makings of classic games, including Strider, Super Metroid, Asteroids, as well as exhaustive articles on key consoles and computers such as Sony’s PlayStation and the Apple II.   Retro Gamer Collection Vol 5 is available from WHSmiths, Barnes & Nobles and other popular retailers, and can also be bought directly from the Imagine Shop www.imagineshop.co.uk.   If you love retro gaming then you need this bookazine. It really is that simple.

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Doom Updated

Wednesday, June 1st, 2011

RG reader and talented graphic artist Lee Griggs emailed us with an impressive 3D rendering he created of the E1M5 stage in Doom.

We can’t say we’re so familiar with Doom that we instantly went ‘oh yeah, that stage, the one with the oppressive grey walls and green acid pools’, but Lee helpfully sent us an image of the original stage so we could easily compare new with old.

Anyway, we thought it was so good it had to be shared.

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Retro Gamer arrives on Kindle

Friday, May 27th, 2011

Fans of Retro Gamer’s hardware bookazines will be pleased to hear that they are now available to buy for Kindle. The Classic Videogames Hardware Genius Guide is available now for jus £5.81 and features in-depth guides to some of the best computers and consoles of all time. The Amiga, Super Nintendo, PC Engine, Atari 2600 and ZX Spectrum are just a few of the machines featured, and all come with the fantastic in-depth information that only Retro Gamer offers. You can buy it direct by visiting the following link http://www.amazon.co.uk/Classic-Videogames-Hardware-Genius-ebook/dp/B0052N2152/ref=sr_1_1?ie=UTF8&m=A3TVV12T0I6NSM&qid=1306488801&sr=1-1

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Retro Gamer Vs. Every Second Counts

Wednesday, May 11th, 2011

In the second instalment in our brand new blog series, in which we compete in a series of games based on popular television quiz shows from the Eighties. This time we play Every Second Counts. You’ll like this, not a lot.

Every Second Counts was a quiz show presented by never-changing magician Paul Daniels. As its title implies, the basis of the show saw couples take it in turns to answer questions in a bid to bank as much time as possible. The couple that had accumulated the most time then got to use it in the game’s final round - a round which basically just saw them answering questions correctly to light up plastic triangles as their time ticked down. With a concept so simple, the poor developer given the unenviable task of trying to turn the show into a computer game really only had three elements to hang a game off of: Paul Daniels, couples and questions.  As such, it’s therefore understandably that the first section of the game likes to make a bit of a song and show about you selecting your contestants.

You begin by picking two contestants from the six faces on offer. Showing its age, the game forbids you from partnering two men or women together. Anyway, I opt to go for the male sprite that looked the most like me, and the female sprite I found the most attractive. 

With the contestants selected, it’s on with the show… 

Round 1 The first round is made up of simple true or false lines of questioning. The subject topic I choose is inventors and I’m pleased to discover the questions feature easily identifiable red herring answers – hence me effortlessly scoring almost a minute of time in the first round.

 

Round 2 The next round sees the contestants switch roles, and you having to type out your answers. How I knew the answer to this question I haven’t the foggiest. Anyway, something in my head tells me the answer is Emily, and it’s correct. A complete fluke I know. But every fluke counts.

 

Final Round After a few more rounds I eventually reach the final part of show. It’s at this point that things start to go awry. The controls scheme that had gotten me this far no longer seems to work, and so, with the clock ticking down, I frantically bash every button on the keyboard to try to work out where the commands have mysteriously shifted too. Getting more questions wrong than right as I do this, I only succeed in alighting three triangles in the earned time. A pathetic effort I know, but I was cheated.

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Retro Gamer Vs. Blockbusters

Wednesday, April 13th, 2011

In a brand new blog series we compete in a series of games based on popular television quiz shows from the Eighties. First up, Blockbusters. Let’s see how we did…

Round 1 I didn’t get off to the best of starts. Geography was one of my worst subjects at school, but I was confident I could guess the answer – after all, how many American states begin with the letter V? After a quick think I came up with Vancouver and Virginia.  With time rapidly running out I decided to go with the former. Big mistake. No sooner have I hit return it instantly occurs to me that Vancouver is actually in Canada. I’m putting my idiocy down to the pressure of appearing on game shows. And being rubbish at Geography.

 

Round 2 Thankfully the next question I did know the answer to, and the battlefield was once again looking level.

Round 6 I was now cooking on gas, getting the last few questions correct. In the excitement of knowing the answer to this question though, I misspelled peasants. Thankfully virtual Bob Holness was generous enough to give me the point. Realisation then dawned on me that I had clearly forgotten the rules of how Blockbusters worked and was making a bit of a dog’s dinner in getting from one end of the board to the other.    

Round 9 The Spectrum had started to make a bit of a comeback, but all was not lost. Bob asked me a question about beer, one of my specialist subjects, and I returned confidently with the answer. Better than that though, my unusual long-winded method of winning control of the board was actually starting to pay off - the Speccy was getting bottlenecked.

Round 14 By round 14 this was now starting to become one epic round of Blockbusters. I’m down to the last question to win the round and I could almost hear Bob himself delivering the final question. I have this one in the bag; I type ‘jack’, not even concerning myself with capitalising the J, and confidently hit return.

The game is mine and the Spectrum is beaten. *

*Ignore the total score of 1-1 - the first round was simply a practice game to get fully acquainted with how the game works.

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Kirby’s Enthusiasm

Thursday, February 24th, 2011

To celebrate the release of Kirby’s Epic Yarn tomorrow, Nintendo has been spreading a little Kirby love to the streets of Elephant & Castle today – which, according to a recent poll, has been voted the greyest place in the UK by 32 percent of Londoners. 

As the poor denizens of E&C come to terms with the news, Nintendo and the Kirbster were thankfully on hand to inject a bit of fun, twee and colour into their lives.  

As well as giving away copies of the game, to tie-in with Epic Yarn’s charming embroidered look Nintendo asked Knit The City to weave the Elephant a colourful Kirby seat cover to help transform one its uncomfortable concrete benches into something that a high-class Nan would be proud to sit on. Here are some pictures.

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Tron: Legacy Review

Thursday, January 6th, 2011

Having seen it over Christmas, I thought I’d share with you some quick thoughts on the extremely late Tron sequel that hit cinema screens a few weeks back…

Going into the movie my memory of the original Tron was hazy. I remember enjoying it as a kid, but only really the CG sections. The confusing company espionage bits bored me to ignorance, so all the entire movie boiled down to me was the tale of a programmer trapped inside a computer and trying to escape (at the time, though, I remember thinking he was trapped in a computer game, he isn’t - but as I said, the story isn’t all that clear).

Tron: Legacy is pretty much the same story as before except this time there’s a trio of people trying to escape, and the corporate undertone is used in a way that a layman would salute - using it as device to introduce us to the film’s central protagonist, Sam Flynn, the son of Kevin Flynn (Jeff Bridges).

Sam is a bit of a troubled soul who believes his father walked out on him when he was a kid (the truth is Kev actually went and got himself trapped inside a computer again), and is someone who clearly knows his way around computers and motorbikes – explained by us seeing him lose a police car on his motorbike with a sharp turn, and bypassing a security system to access the building of his father’s company ENCOM. Anyway, once Sam enters the Grid - the digital world of Tron - this is where, rather nicely, the 3D in the movie starts to kick in, and it’s also at this point the film also begins treading more familiar ground. It quickly tosses Sam into a quick, but exhilarating, disc battle, which seem to now take place inside giant Ferrero Rocher boxes, before quickly leading into an even better (but just as short) light cycle race – the film’s action highlight.

When left to its own devices in the Grid, this is where the film starts to deflate rapidly. Its thin story creates just as many questions as it offers answers, and what remaining action ideas the movie introduces following the retreads – a dull fight inside a dull nightclub and a jet battle finale - just fail in being as exciting as the earlier light cycle set-piece.

I also take slight umbrage at the fact that in the wake of Avatar Tron: Legacy seems to have touted itself as the next must-see spectacle 3D movie. The only thing I found ‘spectacle’ about the picture was the 3D glasses needed to help you look for the missing spectacle. I just wasn’t all that impressed by the 3D effects in the film to be honest. In fact, I was struggling to notice it for the most part. Though you could argue this is because it’s used unobtrusively, I’m not so sure – apparently 3D doesn’t like black backgorunds and, as the Grid is swathed mostly in darkness, I suspect that this is most likely the culprit for the lacklustre 3D effects. But I’m no expert.

For me Tron: Legacy’s best achievement is something that I wasn’t expecting: Clu – the film’s antagonist, a program written by Kevin to help him create the perfect digital world that gets obsessed with the idea, becomes a bit of a tyrant and basically turns on his creator. While the look of the Clu (a completely built from-the-ground-up human-CGI character based on a young Jeff Bridges) looks undeniably CG, his appearance and mannerisms are both haunting and well captured, making him not only one of best computer generated characters in recent memory, but also a great villain.

In closing, had there been about a 80% more light cycle action (which, let’s be honest, is what most people going into this film want to see), I probably could have forgiven the film’s shortfalls. As it stands, Tron Legacy is watchable, but ultimately a dull and disappointing experience.

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