Author Archive

Jerky Box Art #11 Irritating Stick

Wednesday, September 10th, 2008

irritatingstick.jpg 

Irritating Stick’s box art badness is legendary. Its artwork basically comprises of three things 1) the word ‘irritating’ 2) the word ‘stick’, and 3) a first person picture of a Gundam Robot waving a baton around. The game is based on Japanese game show that asks contestants to pull a stick through a metal maze without letting that stick become irritated – very similar to those carnival games thingies you see at…um…carnivals.  The box art clearly states that this game is for ‘everyone’, but don’t be fooled by these words. That label should really read ‘this game is for human beings who waste time originating pointless groups like ‘bring back Big Break’ on social networking sites.     

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Retrolikes # 4 Gunstar Red and Pac-Man

Wednesday, September 10th, 2008

gunstar.JPGpacman.GIF

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Jerky Box Art #10 Zelda’s Adventure

Tuesday, August 26th, 2008

Zelda’s Adventure is an atrociously bad game. In fact, it’s so bad that if anybody asks us what that peculiar top-down Zelda game thing was on the Philips CDi we’ll simply answer with ’a cancelled Russian pilot for the ITV television show Knightmare’. 

Here is the voyeuristic advert for the show; a remarkable picture of an open window with some sinister incandescent light thrown in for good measure. Uninspired stuff!     

zeld.bmp

knighmare.jpg

Exhibit A) A great television show 

zeldas_adventure.jpg

Exhibit B) A naff videogame

 

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

The Dark Knight

Tuesday, August 5th, 2008

So I finally got to see The Dark Knight at the weekend. I was staggered at how impressive it was. That television spot I keep seeing is completely correct…as far as fantastical stories about men in bat costumes fighting megalomaniac clowns go; it really was ‘an intelligent crime drama’.

The film is brilliantly written, and although in places it does feel a little clunky, Christopher and Jonathan Nolan should be commended for punching out an impressively fleshed out script, boasting a mindbending amount of plot detours, characters and set-pieces, and then tying everything together in a coherent package.

By the way, those coming away unsatisfied by the film not really digging into the origin of The Joker (not a problem for me as I actually kind of dug how the Joker was inexplicably introduced into the picture, and the boyish, yet calculating, reboot Nolan had written for the character) should check out Alan Moore’s excellent graphic novel, A Killing Joke.  

Seriously though I loved it all, with my only gripes being the length of the picture, the irritating ‘I’m constipated’ impression that Bale insists on doing every time he’s in the Batsuit, and the fact we’ll never get to see Ledger’s fantastic turn as The Joker ever again.  5 Stars    joke-r.JPG

 

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Just Blaze

Monday, July 28th, 2008

A flashy looking portable Megadrive is being released by Blaze and comes pre-loaded with 20 classic Megadrive games. Inside the machine you’re getting Sonic and Knuckles, Shinobi, Decap Attack, Flicky, Sonic Spinball and Jewel Master (which we really should get around to playing).

 blaze.jpg   The styling of the machine is retro-chic with a Megadrive-style three button pad and a nifty looking thumb friendly d-pad. The machine is said to retail for $60 in the States. Here are the specs…

  • Plug & play portable video game system
  • 20 built-in SEGA licensed games
  • Built-in speakers
  • Colour LCD screen
  • TV out connection
  • TV format: PAL
  • Eats: 3 x AAA batteries (Batteries not included)
  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Jerky Box Art # 9 The SMS Sega Card series

Monday, July 28th, 2008

Most, if not all, of the early SMS game boxes were blessed with the type of half-arsed imagery that made you want to pull out a felt tip pen and finish the job yourself, but Sega would take laziness to all sorts of new levels with the box designs for their Sega Card series.   Take this box art for Ghost House for instance; basically just an image of somebody with clean hands holding up a copy of the game. The bemusing thing is that someone actually went to the trouble of designing a half decent (in SMS terms) sticker for the cartridge (which admittedly has zero to do with ghosts or houses). Now how many games do you know boast a more imaginative looking cartridge than box art? All of the Sega Card games that’s how many.   

Now imagine how drab the world of packaging would be if everything was packaged in this way. Tins of beans with images of hands holding tins of beans, teabags plastered with pictures of hands holding teabags, yoghurt boxes with….well, you get the idea.

ghost.bmp

 

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Has telly gone to pot?

Tuesday, July 1st, 2008

Slouching on my sofa a few evenings back, flicking through the channels on my digibox, I discovered a little TV gem. Secret Life Of The Motorway: A three-part documentary which celebrates the birth of motorways and hails the achievements of those behind the ‘road revolution’.”    Apparently the show included interviews with Will Self and a bunch of ‘Caravaneers’. Here’s a brief run-down of all three episodes according to BBC’s website:   The Honeymoon Period “How motorways transformed where people live, play and work over the years.”  Falling In Love“This edition charts the beginning of Britain’s love affair with motorways.” (no, seriously).   The End Of The Affair“A look at the public response to the impact of motorways on town and country.” I didn’t watch the thing; I had a dirty plate that needed washing-up, but nonetheless I do have a few burning questions for the makers of this show…  Why have you called it ‘The Secret Life Of The Motorway’, I can only imaging that you are trying to capture the same crowd as that ridiculously turdish Secret Diary Of A Call Girl show, hoping that some poor misguided souls will switch on after somehow getting call girls and long smoggy stretches of tarmac somehow confused with one another.  

 

Can you please tell me when it was that the evolution of roadways has ever been a mystery? You know that thing you drive to and from work on everyday, hardly the worlds best kept secret. Oh, and why have you bothered to speak to Will Self? Caravaneers (whatever that means), clearly fine, but I don’t need a show to tell me they like motorways; do they really get a choice in the matter?  Personally, being someone who drives 50 miles on the damn things each and everyday I can’t think of a more disgusting and dangerous place on Earth I could spend a Sunday evening.

 

Also, why have you split the thing over three episodes? Surely the history of the motorway isn’t that rich, unless of course you’re kicking things off with the Romans, in which case you can ignore that previous question. And what’s with that synopsis on episode two. “Britain’s ‘love affair’ with the motorway”, are you kidding? Britain’s love affair with football; Britain’s love affair with curry; Britain’s love affair with love affairs – all things I could buy into. But are you seriously expecting us to swallow that at some point this nation showed an affinity towards motorways? If so, then that is both a secret and a mystery all rolled into one – it rivals why James Blunt is always smiling and sounds like a ventriloquist’s puppet – and you can ignore everything I’ve said.  

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Jerky Box Art #7 Dynamite Duke

Tuesday, July 1st, 2008

We’ve looked at some truly bad pieces of artwork so far, but even Pac-Man dressed like a prefect and crying athletes pointing at the Playstaton logo show some spark of creativity. For Sega’s US and PAL release of the arcade blaster Dynamite Duke the same really cannot be said.

(more…)

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

What I’ve been playing this month: ICO

Friday, June 27th, 2008

Crappy controls and infuriating camera, but regardless I still enjoy this game. I’m going to avoid sounding like a complete asshole, blathering about how enchanting and fragile the game looks and how it’s probably pushing some kind of envelope under the door of the Tate Modern gallery, because, if I’m completely honest, I like this game for three reasons: that dingly dangly music that plays when you sit on the save couch, its simplicity (in narrative, gameplay and the way it builds a relationship with the player – through action not cut-scenes) and its pace. Perfectly manageable portions of puzzle action and surprisingly little backtracking – even though ironically, in the penultimate level, you learn that you’ve been running round in a giant castle-shaped circle for seven hours – means ICO is a real charmer, and those niggling flaws soon become lost inside its labyrinthine levels.

Essentially, the game’s story involves freeing and pulling a member of Kings Of Leon around a vast castle, and protecting her from shadows of gorillas and spiders. If these mysterious black apparitions, which have been dispatched by a fierce witch-like deity, capture your companion she will be whisked away and dragged through a hole in the floor. If this happens your character, a small Viking boy named ICO, is given a small window of opportunity to reach her and pull her to safety. The fragile band member is pretty useless though, she can open doors and hold hands and that’s about it, so you’ll continually find yourself running, pulling levers and jumping precarious gaps in order to guide her to safety.

She’s high maintenance and is the most bone-idle videogame character you’re ever likely to come across; the perfect virtual incarnation of an egotistical superstar, with you playing a horned publicist wiping their batty with a plank of wood.

Every relationship that occurs in this game essentially develops in real-time, and while the game is relatively short – it holds about 6-8 hours worth of gameplay – there’s a real sense of reward and satisfaction found from finishing the game.

Sadly, due to limited release and poor responses from the US and Japan, the game is pretty hard to come by now, with copies on eBay fetching some pretty princely sums. Should you come by a copy though I urge you to pick it up, having replayed it this month it’s lost none of its charm, a timeless classic if ever I’ve replayed one.

ico.bmp

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

No Country For Old Men

Monday, June 23rd, 2008

Finally got to see this film this weekend after hearing 30 or so people since its release say something to the tune of ‘the ending is disappointing’ (I’m wildly paraphrasing here). Anyway, I will now be adding my name to this facebook group. The film on the whole was great; a tense cat-and-mouse thriller where Tommy Lee Jones acts like his brain is slowly being eaten away by a parasite. Sadly, it proves quite grating after a while seeing every shot of Jones talking complete gibberish and theorising about waves and old age. The other two characters, however, the older brother from the Goonies and Frankenstein’s monster are quite brilliant, also there was a swimming dog that gets shot about 20 minutes into the picture (not sure who he/she was but they played their part well). Sadly though, the great culminates into an unsatisfying finale that leaves a taste of rat’s back in your mouth (I’m wildly over-exaggerating here). Overall, 3/5 Stars.

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz