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	<title>Official Retro Gamer Blog</title>
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	<link>http://blog.retrogamer.net</link>
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		<title>Mel Croucher talks Deus Ex Machina 2</title>
		<link>http://blog.retrogamer.net/general/mel-croucher-talks-deus-ex-machina-2/</link>
		<comments>http://blog.retrogamer.net/general/mel-croucher-talks-deus-ex-machina-2/#comments</comments>
		<pubDate>Thu, 06 Jun 2013 10:37:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[deus ex machina]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[mel croucher]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4133</guid>
		<description><![CDATA[The original Deus Ex Machina was an amazingly revolutionary game upon its release in 1984. Straying away from typical gaming conventions and featuring a stunning fully synchronized soundtrack, it became a big  hit for developer Mel Croucher, who is now creating a sequel to his landmark game. Deus Ex Machina 2 is currently on Kickstarter, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.retrogamer.net/wp-content/uploads/2013/06/deus-ex-machina1.jpg"><img class="aligncenter size-full wp-image-4135" title="deus ex machina" src="http://blog.retrogamer.net/wp-content/uploads/2013/06/deus-ex-machina1.jpg" alt="" width="450" height="282" /></a></p>
<p>The original Deus Ex Machina was an amazingly revolutionary game upon its release in 1984.</p>
<p>Straying away from typical gaming conventions and featuring a stunning fully synchronized soundtrack, it became a big  hit for developer Mel Croucher, who is now creating a sequel to his landmark game.</p>
<p>Deus Ex Machina 2 is currently on <a href="http://www.kickstarter.com/projects/1552445321/deus-ex-machina-2">Kickstarter</a>, and boasts an impressive cast ranging from Christopher Lee to Iain Dury. The core game itself is already finished, so the £64,000 pledge is for various elements that range from creating mobile prototypes to finishing off the game’s user options.</p>
<p>We caught up with Mel Croucher to find out a little more about his ambitious game.</p>
<p><strong>What does it feel like returning to Deus Ex Machina after all this time?</strong></p>
<p>Just about as nerve-racking as first time round. But it was more or less a solo effort before, and now I&#8217;ve got a whole load of help from an excellent team. The main difference is that when people talked about the effect it had on them back then, I knew very little about it. Now, of course, there is a huge amount of instant communication and feedback before it&#8217;s even released.</p>
<p><strong> What will it offer over the previous game?</strong></p>
<p>The answer to that is so detailed that I&#8217;ve had to write an entire book around it, &#8220;Deus Ex Machina, The Best Game You Never Played In Your Life&#8221;. Deus always was a multimedia title, so to add a book to the mix seems logical. I&#8217;m very happy with the new soundtrack, which is what I had in my head first time round, but could never afford to make, and the fact that Christopher Lee is on board is a total blast. And I&#8217;ve been able to reinstate all the sequences in the life of the player that I had to leave out first time round: the child abuse at school, the war crimes section, the insane disco sequence, the dementia and pill-popping towards the end.</p>
<p><strong>Will it be a true sequel or a remake?</strong></p>
<p>I prefer to call it a reimagination of the original. It&#8217;s such a universal theme, and where do you go with a sequel after starting before birth and ending after death?</p>
<p>&nbsp;</p>
<p>What will you do if you don&#8217;t reach funding?</p>
<p>&nbsp;</p>
<p>Failure is not an option, with the help of everyone out there.</p>
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		<title>Five Reasons Retro Gamer Readers Will Love Brain Dump</title>
		<link>http://blog.retrogamer.net/general/five-reasons-retro-gamer-readers-will-love-brain-dump/</link>
		<comments>http://blog.retrogamer.net/general/five-reasons-retro-gamer-readers-will-love-brain-dump/#comments</comments>
		<pubDate>Fri, 31 May 2013 23:01:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[brain dump]]></category>
		<category><![CDATA[how it works]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4129</guid>
		<description><![CDATA[Imagine’s Brain Dump is an exciting new digital only magazine that’s been especially created for iOS devices and today’s social savvy consumer. Our readers love learning about their favourite hobby, so we’re confident you’ll be just as interested in Brain Dump; which does an equally superb job of informing and entertaining. So here’s why you [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4130" class="wp-caption aligncenter" style="width: 460px"><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/Braindump-Defaul-Cover-Art.jpg"><img class="size-full wp-image-4130" title="Braindump Defaul Cover Art" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/Braindump-Defaul-Cover-Art.jpg" alt="" width="450" height="600" /></a><p class="wp-caption-text">Introducing Imagine&#39;s New Digital Magazine</p></div>
<p>Imagine’s Brain Dump is an exciting new digital only magazine that’s been especially created for iOS devices and today’s social savvy consumer.</p>
<p>Our readers love learning about their favourite hobby, so we’re confident you’ll be just as interested in Brain Dump; which does an equally superb job of informing and entertaining.</p>
<p>So here’s why you should download Brain Dump</p>
<h3> 1: It’s informative</h3>
<p>Brain Dump is full of fascinating facts and information about the world around us. Created by the team behind How It Works, it leaves no stone unturned in order to feed your mind with the best information.</p>
<h3> 2: It’s entertaining</h3>
<p>Brain Dump is created by a passionate team of writers, writers who love and understand the subject matter they’re covering. You’ll enjoy reading it as much as we enjoyed creating it.</p>
<h3> 3: It looks amazing</h3>
<p>We know that you don’t want a cluttered screen when reading a magazine on your iOS device, so we’ve worked hard to create a superb interface and smart bespoke design that makes viewing Brain Dump incredibly easy for you.</p>
<h3> 4: It’s available now</h3>
<p>Brain Dump comes free with a superb 10-page sample issue, featuring the best content from the first three issues. It’s so good we’re confident you’ll be coming back for more.</p>
<h3> 5: It’s sensibly priced</h3>
<p>Brain Dump offers excellent value for money with a number of great price tiers that allows entry for any reader as you can see here.</p>
<p>$0.99/£0.69 per one-month subscription</p>
<p>$1.99/£1.49 per three-month subscription</p>
<p>$2.99/£1.99 per six-month subscription</p>
<p>$5.99/£3.99 per yearly subscription</p>
<p>Join the online revolution now as Imagine Publishing takes the traditional magazine of old into exciting new directions.</p>
<p><strong>Download the Brain Dump app now: <a href="http://itunes.apple.com/gb/app/id649429083">http://itunes.apple.com/gb/app/id649429083</a> Subscribe from only 69p/99c per month.</strong></p>
<div id="attachment_4131" class="wp-caption aligncenter" style="width: 460px"><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/Braindump_iPad_Spaceship.png"><img class="size-full wp-image-4131" title="Braindump_iPad_Spaceship" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/Braindump_iPad_Spaceship.png" alt="" width="450" height="600" /></a><p class="wp-caption-text">Brain Dump is full of gorgeous photography and fascinating facts</p></div>
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		<title>Sonic Returns In Sonic Lost World</title>
		<link>http://blog.retrogamer.net/general/sonic-returns-in-sonic-lost-world/</link>
		<comments>http://blog.retrogamer.net/general/sonic-returns-in-sonic-lost-world/#comments</comments>
		<pubDate>Thu, 30 May 2013 10:35:22 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sonic lost world]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4107</guid>
		<description><![CDATA[Sega has announced a new Sonic game and deal with Nintendo that will see three Sonic titles released exclusively on its platforms The first game is Sonic The Lost World which will be coming to both Wii U and 3DS later this year.  Sonic Lost World will see the blue blur face off against a new enemy in the form the Deadly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/sonic-lost-world.png"><img class="aligncenter size-full wp-image-4108" title="sonic-lost-world" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/sonic-lost-world.png" alt="" width="450" height="255" /></a></p>
<p>Sega has announced a new Sonic game and deal with Nintendo that will see three Sonic titles released exclusively on its platforms</p>
<p>The first game is Sonic The Lost World which will be coming to both Wii U and 3DS later this year. </p>
<p>Sonic Lost World will see the blue blur face off against a new enemy in the form the Deadly Six, a team of six anthropomorphic critters who force Sonic and his long time sparring partner Doctor Robotnik to team up and work together.</p>
<p>The gameplay is said to be harking back the 16-bit glory days of the franchise (sounds familiar), but Sonic will be equipped with new parkour style moves and enhanced Colour powers, something which tells us that the action could be heading down the Sonic Colours route. This = Good, by the way.   </p>
<p>To be honest though, after watching the trailer we actually felt the game had more of a Super Mario Galaxy vibe, owning to its world featuring lots of spherical looking stages and gaping big holes everywhere.</p>
<p>Sonic Colours was a superb return to form for Sonic, and Generations certainly had some exhilarating 3D stages. If Lost World can successfully marry the best elements of the two games together then Sega and Nintendo could be on to a winner.</p>
<p>Anyway, here’s the announcement <a href="http://www.youtube.com/watch?v=tipNnCtfGxk">trailer </a>so you can judge for yourself.</p>
<p>Let us know what you think in the comments section below.</p>
]]></content:encoded>
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		<title>Google Celebrates Breakout Turning 37</title>
		<link>http://blog.retrogamer.net/general/google-celebrates-ataris-breakout-turning-37/</link>
		<comments>http://blog.retrogamer.net/general/google-celebrates-ataris-breakout-turning-37/#comments</comments>
		<pubDate>Tue, 14 May 2013 09:26:56 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[al alcorn]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[breakout easter egg]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[super breakout]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4084</guid>
		<description><![CDATA[Google commemorates the release of the Atari classic Breakout with a playable Easter egg. Released in 1976, Breakout is one of the most successful PONG variants Atari released. Inspired by the sport of racquetball before the clever wall-breaking conceit was integrated, Breakout was incredibly influential and spawned countless clones. Its addictive brick-bashing gameplay was a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/google-breakout.png"><img class="aligncenter size-full wp-image-4085" title="google-breakout" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/google-breakout.png" alt="" width="450" height="282" /></a></p>
<p>Google commemorates the release of the Atari classic Breakout with a playable Easter egg.</p>
<p>Released in 1976, Breakout is one of the most successful PONG variants Atari released.</p>
<p>Inspired by the sport of racquetball before the clever wall-breaking conceit was integrated, Breakout was incredibly influential and spawned countless clones.</p>
<p>Its addictive brick-bashing gameplay was a big inspiration behind Taito’s Space Invaders, and its fascinating development tale also links two of America’s biggest ever electronic companies: Atari and Apple.</p>
<p>With the cult coin-op turning 37 this year, Google has chosen to commemorate the occasion with a neat little Easter egg that lets you play a version of the game in your browser.</p>
<p>To access it, simply type “Atari Breakout” into the Google Image search bar and hit return.</p>
<p>Fortuitously, next month in Retro Gamer we have a big feature planned on the story behind Breakout, its sequels and the many clones it inspired.</p>
<p>In it, we speak to Al Alcorn and Ed Logg, creator of Super Breakout, and delve deep into the fascinating history of the franchise.</p>
<p>Issue 117 of Retro Gamer goes on sale 20 June.</p>
]]></content:encoded>
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		<title>Road Rash-style Racer Road Redemption Secures Kickstarter Funding</title>
		<link>http://blog.retrogamer.net/general/road-rash-style-racer-road-redemption-secures-kickstarter-funding/</link>
		<comments>http://blog.retrogamer.net/general/road-rash-style-racer-road-redemption-secures-kickstarter-funding/#comments</comments>
		<pubDate>Mon, 13 May 2013 12:58:43 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[criterion]]></category>
		<category><![CDATA[darkseas games]]></category>
		<category><![CDATA[road rash]]></category>
		<category><![CDATA[road redemption]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4052</guid>
		<description><![CDATA[Spiritual Road Rash successor Road Redemption has smashed its Kickstarter target. Despite EA’s Road Rash franchise seeing zero action this console generation, rumours of its return have been circulating for a long while. Burnout series’ creator Criterion have teased fans in the past by saying it would welcome trying to bring back the series, but so far [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/road-redemption.png"><img class="aligncenter size-full wp-image-4055" title="road-redemption" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/road-redemption.png" alt="" width="450" height="253" /></a></p>
<p>Spiritual Road Rash successor Road Redemption has smashed its Kickstarter target.</p>
<p>Despite EA’s Road Rash franchise seeing zero action this console generation, rumours of its return have been circulating for a long while.</p>
<p>Burnout series’ creator Criterion have teased fans in the past by saying it would welcome trying to bring back the series, but so far nothing has been announced officially from either the studio or EA.</p>
<p>Well those pining for its return will be delighted to hear that Road Redemption, a game that is basically Road Rash in everything but name, has recently secured its funding target on Kickstarter.</p>
<p>Developed by DarkSeas Games, Road Redemption will carry the blood-stained baton of the cult Mega Drive born franchise, but update it for modern audiences with slick 3D visuals, finely-tuned physics, online play and battles no longer confined to the tarmac – meaning of course it’ll be possible to get sand and grass rash too.  </p>
<p>The project secured $173,803 of funding despite needing only $160,000, and 4,409 people pledged their support.   </p>
<p>Check out the official game <a href="http://www.kickstarter.com/projects/darkseasgames/road-redemption">trailer </a>to see it in action.</p>
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		<title>Wolfenstein Returns</title>
		<link>http://blog.retrogamer.net/general/wolfenstein-returns/</link>
		<comments>http://blog.retrogamer.net/general/wolfenstein-returns/#comments</comments>
		<pubDate>Fri, 10 May 2013 08:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[machinegames]]></category>
		<category><![CDATA[wolfenstein]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4047</guid>
		<description><![CDATA[Bethesda has revealed that a brand new Wolfenstein game is in the works. Wolfenstein: The New Order is being developed by MachineGames and is due for release in the latter quarter of this year. Id&#8217;s original game (which was a tribute to the popular Apple II series) helped create the first-person shooter template when it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.retrogamer.net/wp-content/uploads/2013/05/wolfenstein-logo.jpg"><img class="aligncenter size-full wp-image-4048" title="wolfenstein logo" src="http://blog.retrogamer.net/wp-content/uploads/2013/05/wolfenstein-logo.jpg" alt="" width="450" height="348" /></a></p>
<p>Bethesda has revealed that a brand new Wolfenstein game is in the works.</p>
<p>Wolfenstein: The New Order is being developed by MachineGames and is due for release in the latter quarter of this year. Id&#8217;s original game (which was a tribute to the popular Apple II series) helped create the first-person shooter template when it was released in 1992, and it has since gone on to spawn several sequels.</p>
<p>“We are excited to bring a new chapter of Wolfenstein to gamers everywhere ,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”</p>
<p>Actual gameplay details are being kept closely under wraps at the moment, but if it doesn&#8217;t feature a mechanised Hitler wielding two mini-guns we&#8217;re going to be very disappointed. You can expect more news at this year&#8217;s E3.</p>
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		<title>River City Ransom Sequel Incoming. Barf!</title>
		<link>http://blog.retrogamer.net/general/river-city-ransom-sequel-coming-barf/</link>
		<comments>http://blog.retrogamer.net/general/river-city-ransom-sequel-coming-barf/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:14:43 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[combit]]></category>
		<category><![CDATA[double dragon]]></category>
		<category><![CDATA[million]]></category>
		<category><![CDATA[river city ransom]]></category>
		<category><![CDATA[river city ransom 2]]></category>
		<category><![CDATA[street gangs]]></category>
		<category><![CDATA[street gangs 2]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4035</guid>
		<description><![CDATA[Classic NES brawler River City Ransom is to receive a sequel.  Developed by indie Canadian game studio Combit, the project will have input from Million Co. to ensure it stays true to the spirit of the original. Word of a sequel has been floating around for a little while – a PC and Wii sequel was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/04/rcr.png"><img class="aligncenter size-full wp-image-4036" title="rcr" src="http://blog.retrogamer.net/wp-content/uploads/2013/04/rcr.png" alt="" width="450" height="314" /></a></p>
<p>Classic NES brawler River City Ransom is to receive a sequel. </p>
<p>Developed by indie Canadian game studio Combit, the project will have input from Million Co. to ensure it stays true to the spirit of the original.</p>
<p>Word of a sequel has been floating around for a little while – a PC and Wii sequel was at one stage in the works by developer Miracle Kidz but was cancelled last year.</p>
<p>According to a statement on Combit’s website though, an official sequel (though they say it most likely won’t be titled River City Ransom 2) is now back on the cards and will be funded by a crowd-funding initiative launching this summer. Here&#8217;s said statement: </p>
<p><em>“Today that we have started development on an official, worldwide follow-up to River City Ransom. With strong followings in North America and Japan, we will work closely with Million to ensure it is the best game it can be for fans on both continents. We are certainly not the only ones with an abiding love for River City Ransom, and we’ve assembled an amazing team of some of the most ardent fans of the game, each bringing their unique talents and imagination to what we hope will be the follow-up game you’ve always wanted to play.”</em></p>
<p>Being big fans of the Kunio-Kun series we hope the project meets its target.</p>
<p>The sequel is said to be coming to Windows first, with other platforms currently being considered, and is scheduled for a 2014 release.</p>
<p>Those wanting to keep abreast of its development should visit Combit’s <a href="http://combitstudios.com/2013/04/river-city-ransom-announced/">website</a>.</p>
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		<title>Flashback HD – Co-writer Simon Mackenzie On This Not So Total Recall</title>
		<link>http://blog.retrogamer.net/general/flashback-remake-co-writer-simon-mackenzie-on-this-not-so-total-recall/</link>
		<comments>http://blog.retrogamer.net/general/flashback-remake-co-writer-simon-mackenzie-on-this-not-so-total-recall/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 10:06:10 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[flashback remake]]></category>
		<category><![CDATA[paul cuisset]]></category>
		<category><![CDATA[simon mackenzie]]></category>
		<category><![CDATA[victorcell]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=4011</guid>
		<description><![CDATA[We speak to Flashback’s co-writer, Simon Mackenzie, about the forthcoming Flashback remake. Flashback was one of the most popular twitch platformers of the Nineties. Released in 1992, it wowed a whole generation a gamers through its mix of deep and engaging sci-fi plot, which borrowed elements from Blade Runner to The Running Man, and fluid rotoscope visuals [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/04/flashback2.png"><img class="aligncenter size-full wp-image-4044" title="flashback" src="http://blog.retrogamer.net/wp-content/uploads/2013/04/flashback2.png" alt="" width="402" height="201" /></a></p>
<p>We speak to Flashback’s co-writer, Simon Mackenzie, about the forthcoming Flashback remake.</p>
<p>Flashback was one of the most popular twitch platformers of the Nineties. Released in 1992, it wowed a whole generation a gamers through its mix of deep and engaging sci-fi plot, which borrowed elements from Blade Runner to The Running Man, and fluid rotoscope visuals which helped enhance its cinematic feel.</p>
<p>The game was followed up with the sequel Fade To Black in 1995, which expanded on hero Conrad Hart’s battle with the sinister alien Morphs and saw the series make a pretty comfortable leap to 3D.</p>
<p>But though it was well received, Fade To Black didn&#8217;t enjoy the same level of acclaim as its predecessor, and it is perhaps for this reason why Ubisoft and VictorCell,  a studio headed by Flashback creator Paul Cuisset and comprising many members of the original FB team, announced last month they are joining forces on a HD remake of the original.</p>
<p>We caught up Simon Mackenzie, Flashback’s co-writer, to find out what the remake will offer over the original and what it’s been like reuniting with team members and the franchise at the same time.</p>
<p><strong>Why are you remaking Flashback as opposed to making a sequel?</strong></p>
<p>Technology has advanced so much, that we’re now able to make the game as the team originally saw it in their heads back in the day. We also wanted to tell more stories in this universe and to do this we needed to introduce a whole new generation to Flashback and bring it up to speed for modern audiences. Indeed, a lot of people have heard of Flashback but the youngest might not have had the chance to play it in 1992. It’s a way for them to discover a piece of video game History but with today’s standards. For the original players, they can now rediscover a re-imagined version of the game they loved.</p>
<p><strong>How long have you been working on the project for?</strong></p>
<p>The ball started rolling roughly two years ago. We had so many fans asking us to make a remake, but we also wanted to wait for the right time to be able to gather all the original core team.</p>
<p><strong>What&#8217;s it like re-working with a lot of the original team?</strong></p>
<p>Amazing! Flashback had always been special to all of us; there was a real camaraderie on the project. Everyone was pretty excited to rework on Flashback, to find ways to improve it. It’s very rare in this industry to be able to give a second youth to a game so long after.</p>
<p><strong>What improvements will it offer over the original game?</strong><strong></strong></p>
<p>Our first objective was to remain faithful to the spirit of the original game, but to also take full advantage of the computing power of today’s machines. Quite a few points were considered to bring the game up to standards. The first was obviously in the graphics department. We also gave a facelift to the gameplay by making it more reactive and dynamic, the reactivity and instinctive control of Conrad being two points that we really take to heart. We also integrated an experience progression system for the character and his equipment, with upgrades that can be found throughout the various levels. Accessibility was brought up to current standards as was the Level Design that would seem rather punishing through today’s lenses if we had kept it exactly as it was. All in all, though, we’re extremely happy with the result. We feel we were able to keep Flashback’s soul and put it into a new body. We also have some new weapons &amp; gadgets that will let you approach a same situation differently.</p>
<p>Flashback will be released digitally this summer across PC, PSN and Xbox Live Arcade.</p>
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		<title>DuckTales: Remastered &#8211; Producer Talks Ducks, Details And Rescue Rangers</title>
		<link>http://blog.retrogamer.net/general/ducktales-remastered-wayforward-talks-details-and-rescue-rangers/</link>
		<comments>http://blog.retrogamer.net/general/ducktales-remastered-wayforward-talks-details-and-rescue-rangers/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 13:22:18 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[duck tales]]></category>
		<category><![CDATA[duck tales remastered]]></category>
		<category><![CDATA[wayforward]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=3994</guid>
		<description><![CDATA[DuckTales is one of the most iconic and beloved Disney platformers of the 8-bit era, and is currently recieving a HD remake courtesy of retro revival maestros WayForward Technologies (Contra 4, Double Dragon: Neon). In an exclusive interview, we caught up with Capcom producer Derek Neal to find out what fans can look forward to in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/04/ducktales.1.png"><img class="aligncenter size-full wp-image-3996" title="ducktales.1" src="http://blog.retrogamer.net/wp-content/uploads/2013/04/ducktales.1.png" alt="" width="450" height="253" /></a></p>
<p>DuckTales is one of the most iconic and beloved Disney platformers of the 8-bit era, and is currently recieving a HD remake courtesy of retro revival maestros WayForward Technologies (Contra 4, Double Dragon: Neon).</p>
<p>In an exclusive interview, we caught up with Capcom producer Derek Neal to find out what fans can look forward to in the revamp, and if Chip &#8217;n&#8217; Dale Rescue Rangers could be next on Capcom&#8217;s hit list.  </p>
<p><strong>How does it feel going back to such a loved game?</strong></p>
<p>It’s an amazing feeling to be honest. Personnel on all side at Capcom, Disney, and at WayFoward are big fans of the NES game and the show. To say “big fans” is actually a little bit of a disservice to be honest. In our groups, there are some uber fans who redefine what dedication is. The love that we all have for this franchise is translating to a title that has extreme attention to detail will be faithful to both the NES original and the show.</p>
<p><strong>Have Disney had any input into the game&#8217;s fantastic new look?</strong></p>
<p>Of course. Disney was there to make sure everything looked “right”. There is a look and feeling that only Disney knows how to craft. They made sure that all of the characters looked correct and are on model. They have also provided plenty of suggestions in game that have resulted in the game itself feeling more Disney.</p>
<div id="attachment_3997" class="wp-caption aligncenter" style="width: 460px"><a href="http://blog.retrogamer.net/wp-content/uploads/2013/04/duck-tales.2.png"><img class="size-full wp-image-3997" title="duck-tales.2" src="http://blog.retrogamer.net/wp-content/uploads/2013/04/duck-tales.2.png" alt="" width="450" height="186" /></a><p class="wp-caption-text">DuckTales: Remastered will feature stunning new hand drawn visuals.</p></div>
<p><strong>What enhancements will DuckTales: Remastered be offering over the original NES game?</strong></p>
<p>The most obvious enhancement is the graphics. All of the character animations are created using individually hand drawn cells that are animated using contemporary 2D animation programs. DuckTales: Remastered will also feature new backgrounds inspired from the show, fully voiced VO work (with some of the original show actors), and remastered music. On the game side, the title will feature some tweaks to the level design to improve flow as well as three new areas. The beginning level will serve as a tutorial and the introduction of the story, a hub level that includes the game gallery and the ability to swim in Scrooge’s money bin, and finally an all new final level that will lead to the final boss.</p>
<p><strong>Any chance of Rescue Rangers appearing next?</strong></p>
<p>Anything is possible really. Let’s all make DuckTales the success story that it deserves and we’ll go from there.</p>
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		<title>Castle Of Illusion HD Remake &#8211; Now It’s Official.</title>
		<link>http://blog.retrogamer.net/general/castle-of-illusion-hd-remake-its-official/</link>
		<comments>http://blog.retrogamer.net/general/castle-of-illusion-hd-remake-its-official/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 11:19:25 +0000</pubDate>
		<dc:creator>Stu*Bert</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[castle of illusion hd]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[mickey mouse]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://blog.retrogamer.net/?p=3986</guid>
		<description><![CDATA[It’s been rumoured but this week Sega made it official: Castle Of Illusion is getting a HD remake. Sega Of America released a black and white teaser trailer for the game last week, and this has now been followed up with a far less ambiguous colour trailer.      Neatly, the second trailer also expands the first&#8217;s dark intro [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.retrogamer.net/wp-content/uploads/2013/04/catsle-of-illusion.png"><img class="aligncenter size-full wp-image-3987" title="catsle-of-illusion" src="http://blog.retrogamer.net/wp-content/uploads/2013/04/catsle-of-illusion.png" alt="" width="450" height="338" /></a></p>
<p>It’s been rumoured but this week Sega made it official: Castle Of Illusion is getting a HD remake.</p>
<p>Sega Of America released a black and white teaser trailer for the game last week, and this has now been followed up with a far less ambiguous colour trailer.     </p>
<p>Neatly, the second <a href="http://www.youtube.com/watch?v=s1HDtlkIRdo">trailer</a> also expands the first&#8217;s dark intro to show Mickey approaching the eponymous castle in a way designed to mimic the classic box art of the original Mega Drive game (said artwork shown above).   </p>
<p>Sega also released a few screenshots, giving a glimpse of the new art style the remake will be adopting.</p>
<p>We really like how it looks, and look forward to seeing more of the project as the game edges closer to its summer release.   </p>
<p>Given that this news comes after Capcom announced that it will be releasing a HD remake of its classic NES platformer <a href="http://blog.retrogamer.net/general/capcom-announces-duck-tales-and-dungeons-dragons/">Duck Tales</a>, it seems like 2013 will be the summer of Disney remakes, if not warmth.</p>
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