Emu Lands on iPhone…No Seriously!

commodore-64-emulator-iphon

According to AppleInsider.com, the first emulator for Apple’s iPhone has now been approved after it was rejected in June for failing to adhere to a clause in Apple’s SDK (Software Development Kit). We’ve taken the liberty of posting the wordy and complicated legal explanation for the delay here – be warned; unless you’re a barrister or a robot, or a robotic barrister it’s likely to make little sense.

“An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).”

Still with us? Anyway; to cut a long story short, in a bid to protect Cocoa Touch - the software building platform for iPhone - Apple’s SDK prevents third-party developers from releasing applications that have their own executable run-time images (roms) and it was thought that this revelation could spell the end of emulators appearing on the platform. However; the good news is that Manomio – the company behind the app – has tweaked its emulator to abide with the SDK and its release has now been given the all clear by Apple.

The emulator can be bought for £2.99 and now comes packed with the games Dragon’s Den, Le Mans, Jupiter Lander, Artic Shipwreck and Jack Attack, more games are on the way.

 

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One Response to “Emu Lands on iPhone…No Seriously!”

  1. Andy Says:

    Is that…Jack Attack? Gimme!

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