It’s another brand new issue of Retro Gamer, and this month there’s a lovely arcade theme running through the issue. Don’t believe us? Then check out the following…
The Making of: OutRun
It’s easily one of the best known arcade racers of all time, but what makes it so special? Creator Yu Suzuki has all the answers.
Discover how Mattel nearly beat Atari at its own game.
Retro Shamer: Bionic Granny
This is quite possibly the worst game you’ll ever, ever play. You have been well and truly warned…
Developer Lookback: Konami Part 2
The final part of our Konami retrospective looks back at how the company’s past has helped shape its future.
The Greatest Arcade Games Ever
With so many arcade games available it was virtually impossible to choose our favourites. That didn’t stop us from having a good go though…
The Making of: Cannon Fodder
Jon Hare takes time out of his busy schedule to discuss the creation of one of Sensible Software’s most popular games.
The Making of: Q*bert
Discover how an orange blob with a penchant for swearing and isometric levels hit the arcade big time.
Arcade Inspection: Neo-Geo MVS
It’s one of the oldest running arcade boards of all time and launched SNK into the big leagues. Meet the MVS.
The Making of: New International Track & Field
Pat Phelan or Sumo Digital explains how the company resurrected Konami’s arcade classic for a brand new audience.
And much, much more including; Toobin, Joust 2, Jaws, Bucky O’Hare, Forgotten Worlds, Crime Fighters.