What I’ve Been Playing This Month: Bionic Commando
I know Darran’s already reviewed this in the magazine, but this weekend I got some proper playtime with Bionic Commando and enjoyed it so much I thought I’d chime in with some quick thoughts about the game.
Like Rearmed, what makes this current-gen update so enjoyable is the main character’s bionic appendage. It’s obvious Grin has spared a great deal of thought to how the bionic arm could be used to best benefit the combat. And while it takes a few levels before you fully settle into using the bionic device, when it happens, and the game is in full flow, taking out the (albeit generic) enemy soldiers and gorilla-looking droids can be very satisfying. Equally, using it to scale and swing from the huge dilapidated buildings, and kite cars and enemies into the air, keeps the action feeling fresh and organic.
There’s nothing staggeringly brilliant or original about the game, but the lavish visuals, intuitive controls, cinematic score - even elements of the story (although the twist at the end was pretty dumb) - all work together to make Bionic Commando an enjoyable action title.
Don’t let recent reports of dwindling sales figures put you off. If you’re a fan of third-person action games, this is one of the most enjoyable to come out for a while.












