Posts Tagged ‘Retro Gamer’

Retro Gamer Back Issues Now Available

Thursday, November 3rd, 2011

Imagine Publishing is delighted to announce that EVERY SINGLE BACK ISSUE of the award-winning Retro Gamer is now available to download on Apple Newsstand and the usual PixelMags app.

First published by Live Publishing in 2004, Retro Gamer has gone from strength to strength and continually delivers fascinating insight into the world of retro gaming. Huge exclusives appear in every issue, while it constantly delights the industry with its innovative covers and obsessive attention to detail.

“I’m thrilled that all issues of Retro Gamer are now available for our readers to enjoy,” said editor Darran Jones. “The magazine has always been of an incredibly high standard, and these back issues allow fans to discover just how much it has evolved over the past seven years.”

Retro Gamer back issues are available to buy now from Newsstand and the App Store for just £2.99 ($4.99) each.

US: Click Here

UK: Click Here

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Guardian Heroes HD Now Available

Friday, October 14th, 2011


After a lengthy wait Guardian Heroes is finally available on Xbox Live Arcade.

Originally released for the Sega Saturn in 1996, it’s an epic scrolling fighter with multiple routes, a large number of characters, and lots of pseudo RPG elements. It’s arguably one of the best examples of the genre since Street Of Rage 2, and Treasure has significantly improved its new digital update.

Guardian Heroes HD offers enhanced visuals, a brand new set of combat options (don’t worry the originals are still there) and lots of online capabilities. In short it’s the definitive version of an already excellent game. Look out for our review in issue 96 of Retro Gamer.

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

New NES fanzine on the way

Friday, October 7th, 2011

One of our forum members is working on a brand new fanzine for the NES. Known as NES-Bit Magazine System, it’s a tribute to both the classic Nintendo mags of old, but also a natural evolution of the NES-Bit website. The brainchild of forum member Lorfarius, NES-Bit is going to be available in both PDF format and as a magazine and will be available at this year’s Replay event. There will be an interview in issue 96 of Retro Gamer.

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Radiant Silvergun Finally Available On Xbox Live Arcade

Friday, September 16th, 2011

Finally, after months and months of waiting we’ve finally got our hands on Treasure’s Radiant Silvergun.

As expected it’s a great port of the amazing arcade/Saturn game and we’re pleased to say that it’s still as good as its ever been. Despite Cave having a recent stranglehold on the shoot-”em-up genre now, it’s clear to see that Treasure is still a master of the craft.

Radiant Silvergun is now available for 1200 points (roufghly £10.60). While this might seem a little expensive, we’d like to remind you that it’s still one of the greatest shooters of all time and that a Saturn version will cost well over £100, making a tenner a real bargain.

You can expect a making of the original Radiant Silvergun in issue 96 of Retro Gamer.

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

GMA 2011 – We’re in!

Friday, August 12th, 2011

So the finalists for this year’s Games Media Awards have been announced and Retro Gamer is really pleased to be up for Best Magazine again.  

If you somehow missed last year’s awards, we managed to scoop the award for Best Magazine – something that’s still yet to fully sink in.

We just want to say thanks to everyone that nominated for us again this year. By our maths (which isn’t great), if everyone who voted for us to win last year picks up the phone and does the same again this year there’s a really good chance we could come away consecutive winners.

Also, as an added incentive, if we do win again then Darran has promised to change his name to ‘Mr. I romance Strider Hiryu’s handsome smooth face Jones’, via Deed Poll.

…To be honest though, he’s been toying with doing that for a while anyway.  

So with that pathetic attempt at trying influence the vote over, here’s a full list of the categories and respective finalists for the awards ceremony which takes place at the Vinopolis on October 26th.     

THE FINALISTS ARE…

GAMES MAGAZINE

* Edge
* GamesTM
* NGamer
* Official Xbox Magazine
* Official PlayStation Magazine
* Retro Gamer

GAMES WEBSITE

* GameSpot
* Videogamer
* Gaming Union
* Eurogamer
* The Sixth Axis
* God is a Geek
* IGN
* CVG

SPECIALIST WRITER PRINT

* Matthew Castle – NGamer
* Chris Scullion – Official Nintendo Magazine
* Steve Hogarty – Official Nintendo Magazine
* Jon Blyth – Official Xbox Magazine
* Christian Donlan – Freelance

SPECIALIST WRITER ONLINE

* Jane Douglas – GameSpot UK
* Mark Walton – GameSpot UK
* Keza MacDonald – IGN
* Gillen McAllister – Game Reactor
* Gwynne Dixon – Total Video Games
* Wesley Yin-Poole – Eurogamer

COVERAGE IN A NATIONAL NEWSPAPER

* The Guardian
* The Observer
* The Telegraph
* The Sun
* The Star Sunday

COVERAGE IN A MAINSTREAM MAGAZINE

* BBC Focus Magazine
* Shortlist
* T3
* Nuts
* Wired
* Front

REGIONAL GAMES COLUMNIST

* Steve Wollaston – Sunday Mercury
* Dan Slingsby – Syndicated Regional
* Dave Cook – The Scotsman
* Ed Hill – Derby Telegraph
* Ian Crump – Southern Daily Echo
* Phil Harris – Craigmillar Chronicle
* James Harvey – Cardiff & South Wales Advertiser

GAMES BROADCAST/PODCAST

* Gamesweasel
* GameSpot UK Podcast
* Saturday Edition 5live
* Start/Select
* Gamewank
* SentUAmessage
* OneLifeLeft

GAMES BLOG

* London Calling
* XboxGameZone
* VG247
* Rock, Paper, Shotgun
* Ready Up

RISING STAR

* Johnny Chiodini – GameSpot UK
* Seb Ford – GameSpot UK
* Martin Gaston – Videogamer
* Andrien Gbinigie – XboxGameZone
* Jamin Smith – Videogamer
* Hollie Bennett – Destructoid
* Dan Webb – Xbox360Achievements.org
* Matt Lees – Official Xbox Magazine

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

Retro Gamer wins award

Wednesday, October 20th, 2010

Darran, Stuart and Rick pose with their lovely award

Well this is a pleasant surprise. We’ve only gone and won the UK game’s industry most prestigious award!

For those who don’t know, the GMAs (or Game Media Awards) are given out every year. People within the industry nominate from a whole host of different categories ranging from Best Website to Best Magazine and 150 judges eventually pick the short list finalists. It’s a huge event that draws a large number of press and this year the number of attending people was so large the event had to be moved to London’s swanky Bloomsbury Ballroom (previous functions were held at Jongleurs).

So anyway, there we were sitting at a table, munching on burgers and hot dogs and conversing with the lovely ladies of Sega Europe while the awards were being announced. We weren’t expecting too much, simply because we’ve been nominated for the last 3 years in a row and it’s always gone to either Edge or sister mag GamesTM. Imagine our surprise then when the amusing Stuart Francis – not the crush a grape one – finally managed to get around to announcing the winner of best magazine and it turned out to be us!

All I really remember is choking on my beer, excitedly punching the air – the charming Pat Garrett would later refer to us as ‘going bonkers’ on his live blog update – and rushing up onto the stage with Stuart and our editor in chief Rick Porter. Only to be hit by glaring lights and be rendered virtually speechless, which to anyone who knows me, doesn’t usually happen. Instead of giving a stirring heartfelt speech I managed to witter out something along the lines of “I was convinced PC Zone were going to win this” and about 25 thank yous until I was politely directed off the stage.

So with hindsight here’s what I would have said.
“I’m absolutely delighted that Retro Gamer has won this award. Stuart, Stephen and myself have worked incredibly hard over the past year and done everything we can to make Retro Gamer as enjoyable as possible. If it wasn’t for our loyal readership, who are never afraid to point out where we might be going wrong, or our crack team of freelancers who deliver so many great exclusives we wouldn’t be anywhere near the magazine we actually are and it’s a real honour that our humble little magazine has finally been recognised.”

On second thoughts maybe my first response was better…

Ultimately though, while this award belongs to Stuart, Steve and myself, it’s also your award, because without you guys we’d just be creating an amazing magazine that no one actually read.

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

What I’m Currently Playing – Magic the Gathering: Rise of the Eldrazi

Monday, May 17th, 2010

eldrazi-01

As many regular readers will know, one of my passions beside Strider is the excellent collectible card game Magic the Gathering. Anyway, the latest set, Rise of the Eldrazi was released a couple of weeks ago and now that I’ve been able to witness all aspects of the game I’ve decided to give you a little lowdown on it.

First off Rise of the Eldrazi is all about the Eldrazi, huge monsters that not only cost a fortune to cast, but have truly devastating abilities once they do come into play. While this means that games have slowed down greatly compared to the releases of Zendikar and WorldWake it does mean that the metagame has greatly changed, mainly thanks to the awesome new play mechanics that have been introduced.

The most exciting of these is Annihilator. It’s an aggressive combat mechanic that all Eldrazi possess and it really helps to cripple your opponent. Whenever a creature with Annihilator attacks the defending player must sacrifice a set amount of permanents as stipulated by the attacking card. Needless to say it makes the Eldrazi pretty much unstoppable once they’re on the battlefield, so you’ll really need to have your wits about you whenever you’re dealing with them.

eldrazi-02

The next mechanic, Totem Armor is an enchantment that is cast on your creatures and gives them a second chance of life in addition to any actual bonuses the actual enchantment offers. When a creature with Totem Armor is destroyed the creature is instead saved and the enchantment is deleted. Needless to say, this gives aggressive colours based around red and blacks no end of problems because all your creatures effectively have to be killed twice.

Another interesting new mechanic is Level Up. By paying a specific casting cost it’s possible to level up certain creatures. This cost can be played as often as you like (providing you have the mana to meet the demands) but can only be done in your own turn. When a creature hits a specific level it will sometimes (but not always) grow in power and toughness but also gain new abilities as well. It’s a great new addition for decks playing many small creatures, as it gives them as way of still being effective as the game continues.

The last, but easily the most interesting mechanic is Rebound. Whenever a card with Rebound is cast it is exiled (removed from play) instead of immediately going to the Graveyard (where are cast cards end up). Then, at the beginning of your next upkeep you’ll be given the opportunity to cast the card for free. It’s a great little concept, although instant spells (spells which can be cast at any moment) aren’t quite as effective the next turn around as your opponent will know to expect them.

eldrazi-3

In addition to the above mechanics, Rise of Eldrazi also features colourless creatures, the Eldrazi. These gargantuans cost huge amounts of mana to cast and are extremely powerfully, easily becoming game changers when they hit the battlefield. Despite the high casting costs, many cards now creature Eldrazi Spawn, small weak creatures that can be used a blockers or sacrificed to create colourless mana. Needless to say, a smart deck builder can soon get around those seemingly high casting costs.

So what do these play mechanics mean then for the game in general? Well as noted the actual pace has greatly slowed down, meaning that draft games do take longer to play. The same can be said for normal constructed games, although key cards like Polymorph are already abusing the high costing Eldrazi casts by effectively cheating them into play without paying their actual casting costs.

Rise of the Eldrazi is a fantastic new addition to the core Magic franchise. While it definitely isn’t for fast-paced players, it does take the game into exciting new directions, something that has always been Magic’s core strength. It’s still too early to see what impact the new set will have on future tournaments – although polymorph decks featuring the Eldrazi and a new Planeswalker deck featuring Gideon Jura have been doing extremely well – but you can rest assured that its impact will be felt for many months to come.

For more information about Rise of the Eldrazi and Magic the Gathering in general please visit http://community.wizards.com/mtguk

  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Live
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • Technorati
  • TwitThis
  • Yahoo! Buzz

What I’ve Been Playing – Borderlands

Wednesday, January 6th, 2010
Don't shoot until you see the whites of their eyes. Sod it… Shoot them anyway

Don't shoot until you see the whites of their eyes. Sod it… Shoot them anyway

I’m not usually a fan of first-person shooters. They’re far too clichéd, full of idiots online and often like to push controversy for no other reason than to try and get a few extra sales.

So you’ll probably be wondering why I can’t get enough of 2K’s rather excellent Borderlands; which, by all definitions is just another FPS entering an already saturated market. Well that’s what I thought. Well actually I thought: “Right, so it’s a cel-shaded Fallout III, well done Gearbox”. My cynicism couldn’t have been more poorly placed however, as Borderlands has become one of the most enjoyable gaming experiences that I’ve had on my PS3.

For you see, while Borderlands appears to have all the trappings of a first-person shooter, it actually has more in common with the likes of Diable, Phantasy Star Online and World of Warcraft and I bloody love Diablo, Phantasy Star Online and World of Warcraft.

Critical hits are not only satisfying to pull off, they look nice too.

Critical hits are not only satisfying to pull off, they look nice too.

Initially though you may wonder what all the fuss is about for you’ll be wondering around the beautiful cel-shaded wasteland shooting a hell of a lot of rats and doing very little else. Take heart though as once you reach level five and start getting new attributes Borderlands really begins to open up. You meet numerous NPCs that give you quests and you’ll be immediately rewarded with an item and precious experience points once you complete them. Some will simply require you to shoot a set amount of enemies of harvest precious crystals, while others will require you to take out huge bosses that take a massive amount of punishment before they finally keel over and die. What makes Borderlands work however is the sheer organicness that surrounds quests. Complete one and a couple more crop up; finish those and you’ll get an even larger amount to play around with. It’s a great way of opening up Borderlands’ gigantic game world and you’ll always find yourself with something to do, and perhaps most importantly, plenty to shoot.

Enemies will often surround you, so make good use of second wind.

Enemies will often surround you, so make good use of second wind.

While enemies come thick and fast, Gearbox have given you plenty of ways to combat them. There are hundreds of gun combinations to mess around with, shields can be worn to give you some initially protection from enemy fire, while money is liberally scattered around the game world. Then there’s the Second Wind mode that enables you to revive yourself should you get killed. As the screen fades to black you can instantly bring yourself back to life by killing an opponent. This amazing idea becomes an essential strategy as you continually wound enemies so you can keep cheating death.

Get a vehicle and Borderlands really begins to open up

Get a vehicle and Borderlands really begins to open up

Arguably the greatest aspect of Borderlands however is its fantastic multiplayer co-op mode. Four players are able to team up with each other to complete quests and suddenly you’re playing the Dreamcast’s Phantasy Star Online again. The comaraderie that develops as you’re fighting huge rats or beating down behemoths like Sledge is immensely satisfying and a world away from most over first-person shooters.

Add in vehicles and a healthy level cap and Borderlands offers something for everybody. If you’re interested in playing with me and have access to a PS3 then my PSN name is Strideristhebest. Otherwise check out these great reviews at Nowgamer.net so you can see what all the fuss is about.

PC Version

Xbox Version